Lesson 2.07: Game Loop
Learning Objectives
Students will be able to...
- Define and identify: while loop
- Use a while loop to simulate game play
Materials/Preparation
- Do Now
- Lab - Tic-Tac-Toe Revisited
- Associated Reading - section 2.7 of Book
- Read through the do now, lesson, and lab so that you are familiar with the requirements and can assist students
Pacing Guide
Duration | Description |
---|---|
5 Minutes | Do Now |
10 Minutes | Lesson |
35 Minutes | Lab |
5 Minutes | Debrief |
Instructor's Notes
- Do Now
- Students experiment with creating
while
loops.
- Students experiment with creating
- Lesson
- Ask students what the
while
loops that they created did.- Go over the syntax of
while
loops. Use this as an opportunity to remind students of boolean expressions.- Ask: how might while loops be useful?
- Ask students to consider how they could write a loop using user input, using the following scenario:
- What if you wanted the loop to stop when the user inputs "quit"?
- Have the students think about and write a solution, then call students up to the board to write out how they solved it.
- Go over the syntax of
- Ask students what the
- Lab
- Students work to create a Tic-Tac-Toe game that allows turns (up to 9), building on their previous work.
- Debrief
- Check for completion and understanding of the lab.
Accommodation/Differentiation
- Check for completion and understanding of the lab.
If there is extra time, have students start reading through the project specs and thinking about how they will apply what they have learned this unit to complete the project.